Amberley FSX / P3D

Just thought I would write an update on the Amberley Air force base and other news.

Amberley is now actively in production, as the models have now been completed or converted, the photo realistic ground textures sourced, I have now started the work involved in making this scenery the way it should have been done years ago.

Amberley will be my last project for Microsoft Flight Simulator X and Lockheed Martin’s P3D as I have now moved forward within the Microsoft Flight Simulator environment. I will still be tinkering with the above two sims and patching any faults emailed to me, but no more airports will be made for these sims as they’re rather old now.

Of course things may change later if I get enough people asking for other airports for those two sim, but for now I will be concentrating my efforts on.

  1. How to convert all of my scenery to MS2020
  2. Learning how to make new airports in MS2020

Going from Microsoft Flight Simulator 9 back in 2010 to Microsoft Flight Simulator 10 was pretty easy, same for P3D but it’s a much larger jump to MS2020 and I am now studying the SDK like a mad man to bring myself up to speed.

This pandemic has thrown a huge spanner in how I made airports in the past, now that we can travel again I’m sure I can produce something you would like in 2022, Amberley for sure!

Canberra I have always wanted to do! because I have also spent a great deal of time reproducing the model of the new terminal and all the new buildings around it (about 6 months roughly), maybe I can work with the Orbx Canberra and just change that into the new layout if allowed, it would save me a few months as that is the only good scenery out their that is close to what it is now apart from the actual terminal up ramps etc.

Anyhow this is it for now

Have a very Merry Christmas and fantastic New year